Solutions for Brand New Games – iLogos Game Services

Solutions for Brand New Games

iLogos Game Studios has been doing full-cycle game production and co-production since 2006. We help new games shine and get the existing ones to new heights. We do everything from game design to art, from engineering to live operations and helping you deal with the post-release chaos
Games we contributed to

Looking For a Partner To Help You
Develop a New Game?

iLogos does that, and there are few things you can ask of us.
Bring my game ideas to life
You have an idea and vision of the game and need a reliable partner that will develop the game, helping you up until post-maintenance and support stages.
Create the right game for my IP
If you’re an IP owner or an IP owner licensed you the rights for making a game — and you want to expand the presence of the content through video games and monetize its audience, we can help with that, too. If any of these scenarios sound like something you want, let’s talk about it!
Reduce time to market for my game
Don’t have enough hands to meet the deadline or need to move to production now not to share the space with an AAA studio’s surprise big update, etc.? We provide you with expertise and experts to ship quicker: developers, designers, marketers — everyone you wish.

Process

Certain projects may not require each of the stages below. The necessity of each stage is always discussed at the “first touches” – calls and e-mails.
  • Game Vision
  • Plan and Strategy
  • Production and Launch
  • LiveOps
Game Vision
Plan and Strategy
Production and Launch
LiveOps
Step 1. Game Vision

Based on what you want your game to be and your business goals, we dig deep into market analysis, game mechanics your audience loves, and ways to market your idea to it. Then, we brainstorm iteratively and finalize the vision of your future game.

Time to Deliver
~1 month
Step 2. Plan and Strategy

We start the pre-production stage with high-level plans in mind: we prepare and finalize design documentation, visual style guides, UI/UX, and production plans with budgets, team roster, and key milestones.

Time to Deliver
3+ months
Step 3. Production and Launch

Once the game is ready, we initiate several stages of its launch to test the game among a live audience and make sure things run as they should — and people are enjoying them. Then you’re ready for the global launch!

Time to Deliver
starting from 6 months
Step 4. LiveOps

At this stage, we provide game updates: content, mechanics, events — and suggest a further strategy based on data-driven decisions and a product-oriented approach.

Time to Deliver
ongoing
Step 1. Game Vision

Based on what you want your game to be and your business goals, we dig deep into market analysis, game mechanics your audience loves, and ways to market your idea to it. Then, we brainstorm iteratively and finalize the vision of your future game.

Time to Deliver
~1 month
Step 2. Plan and Strategy

We start the pre-production stage with high-level plans in mind: we prepare and finalize design documentation, visual style guides, UI/UX, and production plans with budgets, team roster, and key milestones.

Time to Deliver
3+ months
Step 3. Production and Launch

Once the game is ready, we initiate several stages of its launch to test the game among a live audience and make sure things run as they should — and people are enjoying them. Then you’re ready for the global launch!

Time to Deliver
starting from 6 months
Step 4. LiveOps

At this stage, we provide game updates: content, mechanics, events — and suggest a further strategy based on data-driven decisions and a product-oriented approach.

Time to Deliver
ongoing

Why is iLogos a good choice for
developing a new game?

We care about your product
We work with the technical part of your game, draw art, A/B test new mechanics, collect players’ feedback, maintain existing games and run live events for them — doing everything operational. You use your time to build new games, generate new ideas, and, in general, focus on your business priorities.
We’re flexible
We only need your request and 4-6 weeks after to assemble a game production center to partner with you. You don't have to look for experts, interview, or onboard them — that’s on us. After that, they start working with you as if they have been doing that since the beginning.
We make sure you scale fast
It’s tough with tech talent within the gamedev now, but it’s hardly an issue for iLogos. Our people are amazing in creating games, both their technical and artistic sides. After 16 years, we have four development centers in Ukraine and teams in 13 cities throughout Europe.
We help you get top talents on the board
A lot of people with different expertise and an efficient mechanism of quick on-boarding and knowledge transfer in iLogos means we’ll be able to give you a specialist for anything in just about four weeks.
We care about your product
We work with the technical part of your game, draw art, A/B test new mechanics, collect players’ feedback, maintain existing games and run live events for them — doing everything operational. You use your time to build new games, generate new ideas, and, in general, focus on your business priorities.
We’re flexible
We only need your request and 4-6 weeks after to assemble a game production center to partner with you. You don't have to look for experts, interview, or onboard them — that’s on us. After that, they start working with you as if they have been doing that since the beginning.
We make sure you scale fast
It’s tough with tech talent within the gamedev now, but it’s hardly an issue for iLogos. Our people are amazing in creating games, both their technical and artistic sides. After 16 years, we have four development centers in Ukraine and teams in 13 cities throughout Europe.
We help you get top talents on the board
A lot of people with different expertise and an efficient mechanism of quick on-boarding and knowledge transfer in iLogos means we’ll be able to give you a specialist for anything in just about four weeks.

Let’s talk about your game

Frequently Asked Questions

Why is iLogos a good choice for developing a new game?

We care about the product goals.
It’s not about spending yet another part of the client’s budget for us. It’s not about making another batch of tasks in Jira and moving them from one status to another. It is all about the product you are willing to get in the end and the business goals you wish to achieve.

We help you get top talents on the board
After a decade and a half in game development, we have two R&D centers in two Ukrainian cities, teams in thirteen locations across Europe, and access to a pool of top talents with niche expertise not openly available on the market.

We make sure you scale fast
It takes just 4-6 weeks of technical due diligence, research, talks, and culture-fitting to build a full-blown game production center with teams who like your idea and want to create a game people will love.

We’re flexible
We’ve been working remotely since 2014 (started doing it way before it became mainstream!). We can build teams effectively, not being limited by one location. And you can ramp the team up or down with just a 4 weeks notice with our pipeline which makes you flexible, too!

What do I need to provide for developing a new game?

It depends on what you can provide. Some of our clients have only general, vague ideas in mind (which is fine — that’s what we’re here for.) We prepare a questionnaire that they fill out so we could grasp key concepts for narrative, system, and mechanics they want to see better.

You’ll get this questionnaire too if you do not quite know what exactly you want — and, based on your answers, we will prepare a high-level game concept document to summarize it all.

If you have more materials (game design documents, product goals, descriptions, references), they will be a huge help in outlining the game’s pipeline.

Can you create a Game Design Document (GDD) for me?

Sure, we never start working on a game without GDD. We usually create GDD at the pre-production phase of the project and maintain it up until release (and often after).

What is pre-production?

Pre-production is the first phase of the game development process. Here, we expand and elaborate on the existing game concepts, create GDD, and develop an art style — draft a basis for production, in one word. We also build the project plan and adjust the pipeline to fit all participants of the development.

How soon can you start?

To kick-off a game development process — start pre-production activities — we’re going to need 2-4 weeks after signing the service agreement. Depending on a project’s specifics and requirements it can take a bit longer (like if you want to find a narrative designer that is savvy in an eighteen-century British horror genre — or something just as specific).

How will our teams communicate with each other?

Some of our clients like to be deeply involved in the process, with the multiple daily check-ins and continuous updates; some consider weekly syncs more than enough. We want to build communication in a way that would make you feel as if your development team is sitting in the room next to you — close but unintrusive.

At the start, we talk about your preferences and offer a communication plan that suits you the most. Our usual tools are Jira, Slack, Miro, and Confluence, but we know and have worked with all major tools for project management and communication, so if you use something different — tell us, we will adopt it.

How will task management be done?

Most project teams have a dedicated PM responsible for task management; for some cases, Art or Tech Lead, Game Designer/Producers are doing it. For task management, we use Jira, Asana or Trello — but, as we’ve said, we’re open to other options.

Who will own the IP?

Our standard service agreement states: “IP rights are transferred to our clients in full upon the completion of payment under the respective agreement.” It means that you as a client are the only IP owner when everything is made according to the agreed terms.

When can we get an estimation?

The standard estimation timeline is 1 week. And here’s how the process looks like. Our department leads analyze their respective areas of expertise — art, engineering, game design, QA, etc, — and provide their estimates, suggestions and recommendations. Sometimes, when the project in discussion is very time-consuming (i.e. when we need to deeply analyse the client’s legacy codebase to estimate, or we’re dealing with a custom game engine), this process may take longer — but we keep our clients informed about any shifts in the schedule.

What about time zones and language barriers?

We successfully work with companies from Asia, Europe, and the US at the same time. Our team schedules are adjusted to our client time zones — so teams are used to starting later and finishing later (or vice versa). All our leads and key team members speak English well enough to discuss using platform limitations to advance the narrative, share opinions on the last movie from space conflict-related trilogy, and, in general, talk with people.

Can you do a test assignment?

Sure! In fact, we think the test assignment is a good step for both sides, not only for clients. We are not only proving to you we can build games — but we also have a chance to understand your expectations better and pre-discuss preferred communication styles, workflows.

Speak with Our Experts

We help you hit your goals faster thanks to our great expertise.

If you prefer to contact us, use this email: bizdev@ilogos.biz

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