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iLogos has launched more then 160 games as a developer or co-production partner. Submit a request to get the full game development portfolio.
All information received will always remain confidential.
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Successful cases

New opportunities
"Angry Birds 2" expansion with porting from Mobile to Windows

Successful acquisition of the new platform audience (100K+ DAU from launch).

Increased game revenue and expanded brand awareness on Windows platform.

Avoided increasing internal staff for the secondary platform operations with a different tech stack.

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New opportunities
"Gardenscapes" expansion with porting from Mobile to Facebook

Successful acquisition of the new platform audience (about 10 mln users) during live operations.

Increased game revenue and expanded brand awareness on the Facebook web platform.

Avoided increasing internal staff for the secondary platform operations with a different tech stack.

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Game enhancements
"Animal Jam" art content production for the live ops updates

Expanded the original art team to create more content.

Provided own creative input on the new content production.

Made game updates much more interesting, content-rich and valuable for players.

Increased game revenues due to better retention and monetization KPIs.

Preserved the style and brand guidelines of the original "Animal Jam" IP (National Geographic).

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Team improvements
"Toy Blast" development

Built up an optimal pipeline for the remote development team of rare talent and experts with high productivity.

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Game enhancements
"June's Journey" art content production for the live ops updates

Expanded the original art team to create more content.

Provided own creative input on the new content production.

Made game updates much more interesting, content-rich and valuable for players.

Increased game revenues due to better retention and monetization KPIs.

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New opportunities
"Shadow Fight 2" expansion with porting from Mobile to Nintendo Switch

Successful acquisition of the new platform audience.

Increased game revenue and expanded brand awareness on Nintendo Switch.

Avoided increasing internal staff for the secondary platform operations with a different tech stack.

Successfully adapted user experience from mobile to a portable console without losing its core elements.

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New HIT
"Monopoly Slots" game creation for Electronic Arts

Successfully created the game within the planned budget and time frame based on original IP.

iLogos team provided an effective approach for the IP handling.

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New HIT
"Puss in boots" game creation based on DreamWorks IP

Successfully created the game within the planned budget and time frame of the original movie release. Game metrics were higher than average on the market thanks to the iLogos team's expertise and use of the best practices from the mobile F2P market in the match 3 genre. The metrics and "time to market" launch brought to Reliance additional promotional opportunities (Editor's Choice on Apple's App Store and Google Play).

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New opportunities
"Hungry Shark" Facebook version

Increased game revenue and expanded brand awareness on the Facebook platform.

Avoided increasing internal staff for the secondary platform operations with a different tech stack.

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Team improvements
"TwoDots" dev team extension

Increased game revenues due to shorter game update cycles.

Helped create more game features and related content within tight deadlines.

Built up a pipeline for the remote development team of rare talent and experts with high productivity.

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Team improvements
Game pre-production for Wargaming Mobile

Provided own creative input on the new concept of the game which highlights all main game design points and mechanics for the target audience and visual style.

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Business optimization
"Merge Kingdom" content production

Increased game revenues and retention due to shorter game update cycles with more art content.

Made game updates much more interesting, content-rich and valuable for players.

Helped create more art content within tight deadlines by expanding the original art team with our artists.

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New HIT
"Diamond Rush" game creation based on Viber IP

Successfully created the game within the planned budget and time frame thanks to using the match 3 game engine (iLogos Game Studios' IP). Game metrics were higher than average on the market thanks to the iLogos team's expertise and using the best practices from the mobile F2P market in the match 3 genre.

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Game enhancements
"Angry Birds 2" Windows version live ops

Increased game revenues and retention due to shorter game update cycles with more content, new events, sales.

Made game updates much more interesting, content-rich and valuable for players within tight deadlines.

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Business optimization
"Tribal Wars 2" updates production

Built up an optimal pipeline for the remote development team of rare talent and experts with high productivity to free up InnoGames' internal team for new projects.

Increased game revenues and retention due to shorter game update cycles with more content, new events, etc.

Made game updates much more interesting, content-rich and valuable for players within tight deadlines.

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New HIT
"Big Friendly Giant" game creation based on DreamWorks IP

Successfully created the game within the planned budget and time frame of the original movie release. Game metrics were higher than average on the market thanks to the iLogos team's expertise and use of the best practices from the mobile F2P market in the match 3 genre. The metrics and "time to market" launch brought to Reliance additional promotional opportunities (Editor's Choice on Apple's App Store and Google Play).

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Team improvements
"Zombie Clicker" art production for the soft launch

Built up a cost-effective and optimal pipeline for the remote development team of rare talent and experts with high productivity.

That allows to scale up the amount of content and time to market within the original art style.

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Team improvements
"11x11" dev team extension

Increased game revenues due to shorter game update cycles with more content.

Helped create more game features and related content within tight deadlines.

Built up a pipeline for the remote development team of rare talent and experts with high productivity.

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Business optimization
"Animal Jam" web version content production

Increased game revenues and retention due to shorter game update cycles with more art content.

Made game updates much more interesting, content-rich and valuable for players.

Helped create more art content within tight deadlines by expanding the original art team with our artists.

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Team improvements
"Shadow Fight 2" dev team extension

Increased game revenues due to shorter game update cycles with more content.

Helped create more game features and related content within tight deadlines.

Built up a pipeline for the remote development team of rare talent and experts with high productivity.

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New opportunities
"Tribal Wars" recreation

Increased game revenues and retention due to shorter game update cycles with more content, new events, sales.

Built new architecture and technology stack that allow to produce updates faster.

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New HIT
"Puss in boots" game creation based on DreamWorks IP

Successfully created the game within the planned budget and time frame of the original movie release. Game metrics were higher than average on the market thanks to the iLogos team's expertise and use of the best practices from the mobile F2P market in the match 3 genre. The metrics and "time to market" launch brought to Reliance additional promotional opportunities (Editor's Choice on Apple's App Store and Google Play)

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New HIT
"Cosmos Invictus" game creation

Successfully created the game within the planned budget and time frame. Thanks to iLogos' CCG product expertise the game has achieved a solid fan base on Steam.

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New HIT
"Shadow Fight 3" development speed-up

Successfully created the game within the planned budget and time frame in cooperation with the project core team at Nekki.

Built up an optimal pipeline for the remote development team of rare talent and experts with high productivity.

The metrics and faster launch brought to Nekki additional promotional opportunities (Editor's Choice on Apple's App Store and Google Play).

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New HIT
"11x11" development speed-up

Successfully created the game within the planned budget and time frame in cooperation with the project core team at Nekki.

Built up an optimal pipeline for the remote development team of rare talent and experts with high productivity.

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Game enhancements
"Pearl's Peril" art content production for the liveops updates

Expand the original art team by creating more content.

Make live updates more valuable for the end user.

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Business optimization
"Merge Magic" content production

Increased game revenues and retention due to shorter game update cycles with more art content.

Made game updates much more interesting, content-rich and valuable for players.

Helped create more art content within tight deadlines by expanding the original art team with our artists.

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Game enhancements
"Pocket Starships" updates production speed-up

Increased game revenues and retention due to shorter game update cycles with more content.

Made game updates much more interesting, content-rich and valuable for players within tight deadlines.

Built up an optimal pipeline for the remote development team of rare talent and experts with high productivity.

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Business optimization
HIgh 5 Games devops team extension

Increased game revenues and retention due to shorter game update cycles with more content, new events, etc.

Made game updates much more interesting, content-rich and valuable for players within tight deadlines.

Built up an optimal pipeline for the remote development team of rare talent and experts with high productivity.

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Business optimization
Papumba games production

Built up an optimal pipeline for the remote development team of rare talent and experts with high productivity to free up Papumba' internal team for new projects.

Increased game revenues and retention due to shorter game update cycles with more content, new events, etc.

Made game updates much more interesting, content-rich and valuable for players within tight deadlines.

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Team improvements
Game pre-production for Flaregames

Provided own creative input on the concept of the new game which is based on the well-known IP and highlights all main game design points and mechanics for the target audience and visual style.

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Team improvements
Game pre-production for Rovio

Provided our own creative input on the concept of the new game which is based on the well-known IP and highlights all main game design points and mechanics for the target audience and visual style.

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Game enhancements
"Shadow Fight 3" updates production speed-up

Increased game revenues and retention due to shorter game update cycles with more content.

Made game updates much more interesting, content-rich and valuable for players within tight deadlines.

Built up an optimal pipeline for the remote development team of rare talent and experts with high productivity.

more
Business optimization
"Tribal Wars" updates production

Built up a cost-effective and optimal pipeline for the remote development team of rare talent and experts with high productivity.

Increased game revenues and retention due to shorter game update cycles with more content, new events, etc.

Made game updates much more interesting, content-rich and valuable for players within tight deadlines.

more
Game enhancements
"11x11" updates production speed-up

Increased game revenues and retention due to shorter game update cycles with more content.

Made game updates much more interesting, content-rich and valuable for players within tight deadlines.

Built up an optimal pipeline for the remote development team of rare talent and experts with high productivity.

more
Team improvements
"Animal Jam" art content production for live ops updates

Built up a cost-effective and optimal pipeline for the remote development team of rare talent and experts with high productivity.

That allows to scale up the amount of content per update within the original art style and speed up production process to release updates faster.

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Team improvements
Development process improvement for Innogames

Built up a cost-effective and optimal pipeline that allows to produce updates and deliver them to the in-house QA team.

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Team improvements
Development process improvement for InnoGames

Built up a cost-effective and optimal pipeline that allows to produce updates and deliver them to the in-house QA team.

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Game enhancements
"Tribal Wars" performance optimization

Improved game performance based on game loading time tests.

Optimize the game for different browsers.

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Business optimization
"TwoDots" dev team extension

Increased game revenues and retention due to shorter game update cycles with more content, new events, etc.

Made game updates much more interesting, content-rich and valuable for players within tight deadlines.

Built up an optimal pipeline for the remote development team of rare talent and experts with high productivity.

more